Multiplayer games that open from a link, with no download and no waiting.
Games used to come in boxes. Then in downloads. Now they come in a message. ZeroTix Interactive is the studio built for that world: multiplayer games that live at a link, open in seconds, and pull your friends in with one tap. The biggest games of the next decade will be born this way. We intend to make them first.
Paste the URL of any web game you made. ZeroTix gives it a short link, a preview card that unfurls in chats, a play counter, and a spot on this page. One link slot on the house — invite friends and you both earn more.

Flagship
Evade your way through danger with friends in the world’s hardest precision game. Your whole squad runs the same gauntlet, and one clean dodge can save everyone. Five years in the making. New universes are coming, and no one has ever defeated X.
Keep scrolling.
ZeroTix Interactive exists to make playing together as easy as sending a message. Built from a Harvard dorm, ZeroTix is the social network for web games. You’re early.
Netcode, rooms, and the live-edit sync that makes building-while-playing possible.
Heroes, arenas, tools, and the loops that bring players back tomorrow.
Characters, arenas, and VFX that read at speed and feel unmistakably ours.
Shaders, particles, and physics feel, in WebGPU and canvas.
Design the building tools players use, and the arenas that show them off.
Referral loops, creator outreach, and the group-chat playbook that turns one link into a hundred players.
Discord, creators, tournaments, and the people who make rooms feel alive.
Salaries are annual, USD, full-time. Equity is fully diluted and vests over four years with a one-year cliff.
The basics
The social network for web games. Every game lives at a short link. Click it and you are playing. No downloads, no launcher, and it is free.
No. Any ZeroTix link plays for anyone who clicks it. An account is for the social side: a profile, friends, followers, streaks, and links of your own.
Send them the link. They click, they are in. That is the whole flow.
Yes. Follow someone and you will see when they are online and which game they are in, and you can drop into the same game from their tile.
Your links
A ZeroTix URL you own, like zerotix.lol/your-game. It points at a game, unfurls with its own card in group chats and Discord, and counts every play.
One to start. Refer a friend and you both get another slot, so one invite takes you both to two.
For creators
Yes, that is the point. Paste your game's URL, or upload the folder and ZeroTix hosts it free. Either way you get your own link in about 20 seconds. Old jam games and prototypes count.
Completely. A link points at your game; the game stays yours. Edit or delete the link whenever you want and it is gone.
Yes. Games people play and like get picked for the front page and Today's Pick. The library is young, so being early has never counted for more.
Not yet. Creator revenue is on the roadmap, and the creators who are here early will be first in line when it ships.
Everything else
Yes. Early players, creators and the founder hang out at discord.gg/X58Q73Z6H3. New games and features land there first, and it is small enough that you will actually be heard.
Every game page has a Report button, and reports go straight to an admin. For anything bigger, the contact card below reaches the founder.
For partnerships, platform deals, press and careers. Every message is read by the founder himself — so what are you waiting for?
support@zerotix.lol
Nothing you play gets saved without an account. Takes about 20 seconds and it's free. Your game is loading in the background.
Log in to manage your links.
Everything you’ve made, at a glance.
They go straight onto your dashboard.
What’s wrong with it? Broken, not a game, inappropriate — tell us and an admin will take a look.
We’ll look into the matter.
It goes on your links, playlists and streak. Names are permanent — choose once, keep forever.
Paste a URL or upload a folder — live for the whole world in seconds.
Up to five games, one shareable link.
Plays per day, last 30 days.